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Ghost of Tsushima - Environment Art - Cemeteries

Throughout the development of Ghost I was mainly responsible for the Tertiary Locations such as Camp Sites, Cemeteries, Cross Roads, and other small locations of interest. By the end of development there would be 300+ such locations, a third of which I worked on directly. For these locations my work ranged from taking the initial layout and adding variation, terrain sculpting, ground texture/wetness/foliage painting, and interior/exterior set dressing. For the cemeteries specifically I also helped model/texture some of the cemetery set pieces as well as create modified versions for the three distinct regions of the game. Here are a few examples of the cemeteries I worked on.
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Other Credits
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Art Leads: Emilio Gandin - Locations Art, John German - World Art, Joanna Wang - Biome Art
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World Team: Blake Mead, Harold Lamb, Josh Pegram, Mak Malovic, Phil Ouellette, Tyler Smith, Melissa Altobello
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Locations Team: Amy Payne, Anton Gonzalez, DongJoon Lee, Gnat Magone, Jeff Lester, Jordan Vanderpool, Phillip Jenne, Zack Cheng
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Biome Team: Colin Valek, Douglas Davis, Jordan Aston, Lisa Liao, Juhee Hong
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VFX and Tech Art: Matt Vainio, Jesse Nicodemus, Rob McDaniel
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Sound: Brad Meyer, Josh Lord, Michael Pitaniello, Michelle Thomas, Tye Hastings
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Lighting Team: Gaby Soto, Robert Simpson, Toby Tobler
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Technical Design and Layout: John Hall, Peter Johnson, Natasha Lamb, Brent Thomas, Bob Alsman, Geoff Hudson, Chuck Wilson
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Additional Help From: Wu-Gene Hong, Erick Villarreal

Kin Cemetery

Kin Cemetery

Komoda Cemetery

Komoda Cemetery

Sago Cemetery

Sago Cemetery