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Neil Pascarella
Neil Pascarella
Environment Artist - Sucker Punch Productions
Seattle , United States

Skills

3D ModelingTexturingShadersPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
UVLayout
UVLayout
xNormal
xNormal
CrazyBump
CrazyBump
Marvelous Designer
Marvelous Designer
Perforce
Perforce

Productions

    • Video Game
      Ghost of Tsushima - Directors Cut
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Ghost of Tsushima - Legends Mode
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Ghost of Tsushima
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Radical Heights
    • Year
      2018
    • Role
      Environment Artist, Character Customization Artist
    • Company
      Boss Key Productions
    • Video Game
      Law Breakers
    • Year
      2017
    • Role
      Jr. Environment Artist
    • Company
      Boss Key Productions

Experience

  • Environment Artist at Sucker Punch Productions
    Seattle, United States of America
    June 2018 - Present

  • Jr. Environment Artist at Boss Key Productions
    Raleigh, United States of America
    November 2015 - March 2018