Here are a few of the Towers I modeled and Textured during the development of Ghost of Tsushima. These were modeled and textured in Maya, and rendered in our game engine. The large Watch Tower was part of the Tertiary Location work I did, so it needed three different versions for the three distinct regions of the game. For the Fortress/Castle Watch Tower, I worked along side Mak Malovic to come up with a look that would match his fortress and castle locations. While I created some of the materials used for these Towers, others came from our existing material library. All of the materials used textures which I cannot take credit for as well.
------------------------------------------------------------------
Amy Payne can be credited with a lot of the wood textures, and Phillip Jenne for all the great work done to the material library.
https://www.artstation.com/amypayne
https://www.artstation.com/phillipjenne
Also Credit to Mak Malovic for all the awesome work he did on the Fortresses and Castles.
https://www.artstation.com/makm
------------------------------------------------------------------
------------------------------------------------------------------
Other Credits
------------------------------------------------------------------
Art Leads: Emilio Gandin - Locations Art, John German - World Art, Joanna Wang - Biome Art
------------------------------------------------------------------
World Team: Blake Mead, Harold Lamb, Josh Pegram, Mak Malovic, Phil Ouellette, Tyler Smith, Melissa Altobello
------------------------------------------------------------------
Locations Team: Amy Payne, Anton Gonzalez, DongJoon Lee, Gnat Magone, Jeff Lester, Jordan Vanderpool, Phillip Jenne, Zack Cheng
------------------------------------------------------------------
Biome Team: Colin Valek, Douglas Davis, Jordan Aston, Lisa Liao, Juhee Hong
------------------------------------------------------------------
VFX and Tech Art: Matt Vainio, Jesse Nicodemus, Rob McDaniel
------------------------------------------------------------------
Sound: Brad Meyer, Josh Lord, Michael Pitaniello, Michelle Thomas, Tye Hastings
------------------------------------------------------------------
Lighting Team: Gaby Soto, Robert Simpson, Toby Tobler
------------------------------------------------------------------
Technical Design and Layout: John Hall, Peter Johnson, Natasha Lamb, Brent Thomas, Bob Alsman, Geoff Hudson, Chuck Wilson
------------------------------------------------------------------
Additional Help From: Wu-Gene Hong, Erick Villarreal