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Lawbreakers - Pop Up Padded Wall

For this task I had to create a pop up wall to act as cover in Gateway, the Blitzball Map in our first DLC. I modeled it out in Maya, and did the textures and baking in Substance Painter/Marmoset. The Pads were simulated in Marvelous Designer, and then baked and textured in Substance/Marmoset.

In Unreal Engine

In Unreal Engine