Here are a few boats I modeled and Textured during the development of Ghost of Tsushima. These were modeled and textured in Maya, and rendered in our game engine. While I created some of the materials used for these boats, others came from our existing material library. All of the materials used textures which I cannot take credit for as well.
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Amy Payne can be credited with a lot of the wood textures, and Phillip Jenne for all the great work done to the material library.
https://www.artstation.com/luthyn
https://www.artstation.com/phillipjenne
Also Melissa Altobello and Josh Pegram for all the awesome work they did on the larger Mongol Boats, which I used materials from as well.
https://www.artstation.com/maltobello
https://www.artstation.com/ragecageart
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Other Credits
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Art Leads: Emilio Gandin - Locations Art, John German - World Art, Joanna Wang - Biome Art
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World Team: Blake Mead, Harold Lamb, Josh Pegram, Mak Malovic, Phil Ouellette, Tyler Smith, Melissa Altobello
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Locations Team: Amy Payne, Anton Gonzalez, DongJoon Lee, Gnat Magone, Jeff Lester, Jordan Vanderpool, Phillip Jenne, Zack Cheng
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Biome Team: Colin Valek, Douglas Davis, Jordan Aston, Lisa Liao, Juhee Hong
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VFX and Tech Art: Matt Vainio, Jesse Nicodemus, Rob McDaniel
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Sound: Brad Meyer, Josh Lord, Michael Pitaniello, Michelle Thomas, Tye Hastings
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Lighting Team: Gaby Soto, Robert Simpson, Toby Tobler
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Technical Design and Layout: John Hall, Peter Johnson, Natasha Lamb, Brent Thomas, Bob Alsman, Geoff Hudson, Chuck Wilson
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Additional Help From: Wu-Gene Hong, Erick Villarreal