Here are a few extra props I worked on during the development of Ghost of Tsushima.
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I modeled the Legendary Armor Key in Maya and did some sculpting in Zbrush. I then textured it in Substance Painter. This key is the one needed to open Gosaku's Memorial Tomb Door
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For Gosaku's Memorial Tomb Door I modeled the base in Maya then sculpted it in Zbrush, I then Textured it in Substance Painter. Once placed in game I was able to do all the rock placement/set dressing for the entrance.
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The Sleeping Mats, Bamboo Pillow Roll and Toyotama Walkways were Modeled and Textured in Maya. While I created some of the materials used for The Sleeping Mats, Bamboo Pillow Roll and Toyotama Walkways, others came from our existing material library. All of the materials used textures which I cannot take credit for as well.
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Other Credits
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Art Leads: Emilio Gandin - Locations Art, John German - World Art, Joanna Wang - Biome Art
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World Team: Blake Mead, Harold Lamb, Josh Pegram, Mak Malovic, Phil Ouellette, Tyler Smith, Melissa Altobello
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Locations Team: Amy Payne, Anton Gonzalez, DongJoon Lee, Gnat Magone, Jeff Lester, Jordan Vanderpool, Phillip Jenne, Zack Cheng
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Biome Team: Colin Valek, Douglas Davis, Jordan Aston, Lisa Liao, Juhee Hong
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VFX and Tech Art: Matt Vainio, Jesse Nicodemus, Rob McDaniel
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Sound: Brad Meyer, Josh Lord, Michael Pitaniello, Michelle Thomas, Tye Hastings
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Lighting Team: Gaby Soto, Robert Simpson, Toby Tobler
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Technical Design and Layout: John Hall, Peter Johnson, Natasha Lamb, Brent Thomas, Bob Alsman, Geoff Hudson, Chuck Wilson
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Additional Help From: Wu-Gene Hong, Erick Villarreal