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Ghost of Tsushima - Directors Cut - Iki Island: Saruiwa Overlook

On the Directors Cut of Ghost of Tsushima, I was mainly on the Roadblock and Challenge Content Strike Team. The team consisted of Game Play Designer Jeremy Arata, Layout and Rigging Artist Brent Thomas, and myself as the main Environment Artist. Together over the course of development we created the 4 unique roadblock experiences that exist in the Iki Island Expansion. I was mainly tasked with creating a visual theme that went along with the gameplay aspects of each roadblock. This included Creating Assets/Set Dressing, Terrain Sculpting, and Painting Textures/Grass/Growth/Wetness on the terrain layer. I also helped with the layout and rigging of the space, as well as a bit of outsourcing support.
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Other Credits
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Art Leads: Emilio Gandin - Locations Art, John German - World Art, Joanna Wang - Biome Art
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World Team: Jordan Aston, Harold Lamb, Phil Ouellette, Neil Pascarella
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Locations Team: DongJoon Lee, Gnat Magone, Jeff Lester, Jordan Vanderpool, Phillip Jenne
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Biome Team: Colin Valek, Douglas Davis, Lisa Liao
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VFX and Tech Art: Matt Vainio, Jesse Nicodemus, Rob McDaniel
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Sound: Brad Meyer, Josh Lord, Michelle Thomas
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Lighting Team: Toby Tobler, Gaby Soto, Robert Simpson
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Technical Design and Layout: John Hall, Natasha Lamb, Peter Johnson, Brent Thomas
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Monkey Rock Overlook Roadblock - Cleared

Monkey Rock Overlook Roadblock - Cleared

Monkey Rock Overlook Roadblock - Cleared

Monkey Rock Overlook Roadblock - Cleared